Baseline

NHL · All time: Explained by quality

First game back after missing games (any reason)

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2023-24 to 2026-27 (4 seasons); 2026-27 in progress, through 2026-11-11.

Explained by quality

Checked: explained by team or player quality. Skaters reached 1+ points in 27.9% of games, vs 38.5%. The gap goes away once quality is accounted for (−1.6 pp vs each player’s own norm).

In the spot
27.9%
Baseline
38.5%
Sample
1,327 player-games
Adjusted
−1.6 pp vs each player’s own norm

See all 1,327 player-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 7 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Skater 1+ pointsSee the games for Skater 1+ points →27.9%38.5%−10.6 pp1,327Skaters reached 1+ points in 27.9% of games, vs 38.5%. The gap goes away once quality is accounted for (−1.6 pp vs each player’s own norm).
Skater 2+ shots on goalSee the games for Skater 2+ shots on goal →37.1%48.5%−11.4 pp1,327Skaters reached 2+ shots on goal in 37.1% of games, vs 48.5%. The gap goes away once quality is accounted for (−0.9 pp vs each player’s own norm).
Skater 4+ shots on goalSee the games for Skater 4+ shots on goal →7.4%12.8%−5.4 pp1,327Skaters reached 4+ shots on goal in 7.4% of games, vs 12.8%. The gap goes away once quality is accounted for (−0.6 pp vs each player’s own norm).
Skater 1+ assistsSee the games for Skater 1+ assists →20.9%27.0%−6.1 pp1,327Skaters reached 1+ assists in 20.9% of games, vs 27.0%. The gap goes away once quality is accounted for (−0.5 pp vs each player’s own norm).
Skater 1+ goalsSee the games for Skater 1+ goals →10.7%16.8%−6.1 pp1,327Skaters reached 1+ goals in 10.7% of games, vs 16.8%. The gap goes away once quality is accounted for (−0.4 pp vs each player’s own norm).
Skater 3+ shots on goalSee the games for Skater 3+ shots on goal →18.3%26.3%−8.0 pp1,327Skaters reached 3+ shots on goal in 18.3% of games, vs 26.3%. The gap goes away once quality is accounted for (+0.2 pp vs each player’s own norm).
Skater avg shots on goalSee the games for Skater avg shots on goal →1.41.7−0.41,327Skaters averaged 1.4 shots on goal, vs 1.7. The gap goes away once quality is accounted for (−0.0 vs each player’s own norm).

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Same team & season; NFL missed 1+ team game, NBA/NHL 3+ team games with no stored row; previous game was a regular role (NFL snap>=50%, NBA 20+ min, NHL 12+ TOI). Reason (injury/illness/scratch/suspension) NOT known
Baseline
Same players coming off a played previous team game (0 missed)
All-time seasons
20232024, 20242025, 20252026, 20262027, through 2026-11-11
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.