Baseline

NHL · All time: Edge

First game after a midseason move

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2023-24 to 2026-27 (4 seasons); 2026-27 in progress, through 2026-11-11.

Edge

A situational effect that holds up. Skaters reached 4+ shots on goal in 4.0% of games, vs 11.7%. Adjusted: −3.3 pp vs each player’s own norm.

In the spot
4.0%
Baseline
11.7%
Sample
227 player-games
Adjusted
−3.3 pp vs each player’s own norm

See all 227 player-games behind this →Every one listed with its result, Hit or Miss

Skater 4+ shots on goal: the rate in the spot with its 95% interval, against the baseline.
baseline 11.7%4.0% in the spot

Edge 1 measure

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
Skater 4+ shots on goalSee the games for Skater 4+ shots on goal →4.0%11.7%−7.7 pp227Skaters reached 4+ shots on goal in 4.0% of games, vs 11.7%. Adjusted: −3.3 pp vs each player’s own norm.

Explained by quality 5 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Skater 1+ pointsSee the games for Skater 1+ points →25.6%36.5%−11.0 pp227Skaters reached 1+ points in 25.6% of games, vs 36.5%. The gap goes away once quality is accounted for (−2.4 pp vs each player’s own norm).
Skater 3+ shots on goalSee the games for Skater 3+ shots on goal →15.0%24.5%−9.5 pp227Skaters reached 3+ shots on goal in 15.0% of games, vs 24.5%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).
Skater 2+ shots on goalSee the games for Skater 2+ shots on goal →34.8%46.2%−11.4 pp227Skaters reached 2+ shots on goal in 34.8% of games, vs 46.2%. The gap goes away once quality is accounted for (−2.2 pp vs each player’s own norm).
Skater 1+ assistsSee the games for Skater 1+ assists →17.2%25.4%−8.3 pp227Skaters reached 1+ assists in 17.2% of games, vs 25.4%. The gap goes away once quality is accounted for (−1.9 pp vs each player’s own norm).
Skater avg shots on goalSee the games for Skater avg shots on goal →1.31.7−0.4227Skaters averaged 1.3 shots on goal, vs 1.7. The gap goes away once quality is accounted for (−0.1 vs each player’s own norm).

Myth checked 1 measure

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
Skater 1+ goalsSee the games for Skater 1+ goals →12.3%16.0%−3.6 pp227Skaters reached 1+ goals in 12.3% of games, vs 16.0%. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Team differs from previous stored game in the same season
Baseline
Player-games with a previous stored game on the same team
All-time seasons
20232024, 20242025, 20252026, 20262027, through 2026-11-11
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.