Baseline

NFL · All time: Explained by quality

On a 3+ game winning streak

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Explained by quality

Checked: explained by team or player quality. Teams won 61.0% of games in this spot, vs 47.4% in the baseline. The gap goes away once quality is accounted for (−2.1 pp vs expectation for team strength).

In the spot
61.0%
Baseline
47.4%
Sample
541 team-games
Adjusted
−2.1 pp vs expectation for team strength

See all 541 team-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 13 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →61.0%47.4%+13.6 pp541Teams won 61.0% of games in this spot, vs 47.4% in the baseline. The gap goes away once quality is accounted for (−2.1 pp vs expectation for team strength).
QB 250+ pass ydsSee the games for QB 250+ pass yds →47.2%36.1%+11.1 pp555QBs reached 250+ pass yds in 47.2% of games, vs 36.1%. The gap goes away once quality is accounted for (+4.1 pp vs each player’s own norm).
QB 225+ pass ydsSee the games for QB 225+ pass yds →58.6%48.6%+9.9 pp555QBs reached 225+ pass yds in 58.6% of games, vs 48.6%. The gap goes away once quality is accounted for (+1.1 pp vs each player’s own norm).
QB 2+ pass TDSee the games for QB 2+ pass TD →53.3%41.4%+11.9 pp555QBs reached 2+ pass TD in 53.3% of games, vs 41.4%. The gap goes away once quality is accounted for (−0.8 pp vs each player’s own norm).
QB 200+ pass ydsSee the games for QB 200+ pass yds →70.8%61.4%+9.4 pp555QBs reached 200+ pass yds in 70.8% of games, vs 61.4%. The gap goes away once quality is accounted for (+0.7 pp vs each player’s own norm).
WR/TE 1+ TDSee the games for WR/TE 1+ TD →25.4%21.7%+3.7 pp2,755Receivers (WR/TE) reached 1+ TD in 25.4% of games, vs 21.7%. The gap goes away once quality is accounted for (−0.6 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →32.4%29.2%+3.2 pp2,755Receivers (WR/TE) reached 50+ rec yds in 32.4% of games, vs 29.2%. The gap goes away once quality is accounted for (+0.5 pp vs each player’s own norm).
RB 1+ TDSee the games for RB 1+ TD →44.9%39.2%+5.7 pp755RBs reached 1+ TD in 44.9% of games, vs 39.2%. The gap goes away once quality is accounted for (+0.4 pp vs each player’s own norm).
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →41.2%38.7%+2.5 pp2,755Receivers (WR/TE) reached 40+ rec yds in 41.2% of games, vs 38.7%. The gap goes away once quality is accounted for (+0.2 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →18.7%16.2%+2.5 pp2,755Receivers (WR/TE) reached 70+ rec yds in 18.7% of games, vs 16.2%. The gap goes away once quality is accounted for (+0.1 pp vs each player’s own norm).
QB avg pass ydsSee the games for QB avg pass yds →239.0222.3+16.6555QBs averaged 239.0 pass yds, vs 222.3. The gap goes away once quality is accounted for (+0.6 vs each player’s own norm).
Avg marginSee the games for Avg margin →3.6-0.8+4.4541Average margin +3.6 vs −0.8 in the baseline. The gap goes away once quality is accounted for (−0.1 vs expectation for team strength).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →40.338.0+2.32,755Receivers (WR/TE) averaged 40.3 rec yds, vs 38.0. The gap goes away once quality is accounted for (−0.0 vs each player’s own norm).

Context only 3 measures

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg scoredSee the games for Avg scored →25.522.4+3.1541Teams scored 25.5 points a game, vs 22.4. Not adjusted for team strength.
Avg allowedSee the games for Avg allowed →21.923.2−1.3541Teams allowed 21.9 points a game, vs 23.2. Not adjusted for team strength.
game totalSee the games for game total →47.445.6+1.8541Teams averaged 47.4 game total, vs 45.6. Not adjusted for team strength.

Myth checked 4 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
RB 70+ rush ydsSee the games for RB 70+ rush yds →30.1%29.5%+0.5 pp755RBs reached 70+ rush yds in 30.1% of games, vs 29.5%. Not a clear difference.
RB 50+ rush ydsSee the games for RB 50+ rush yds →53.5%49.3%+4.2 pp755RBs reached 50+ rush yds in 53.5% of games, vs 49.3%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →13.8%12.6%+1.2 pp755RBs reached 100+ rush yds in 13.8% of games, vs 12.6%. Not a clear difference.
RB avg rush ydsSee the games for RB avg rush yds →57.555.8+1.7755RBs averaged 57.5 rush yds, vs 55.8. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Won each of the last 3+ games this season
Baseline
Other team-games with 3+ prior games this season
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.