Baseline

NFL · All time: Edge

Season finale (regular season)

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Edge

A situational effect that holds up. QBs averaged 204.0 pass yds, vs 227.1. Adjusted: −15.0 vs each player’s own norm.

In the spot
204.0
Baseline
227.1
Sample
204 player-games
Adjusted
−15.0 vs each player’s own norm

See all 204 player-games behind this →Every one listed with its result, Hit or Miss

QB avg pass yds: the rate in the spot with its 95% interval, against the baseline.
baseline 227.1204.0 in the spot

Edge 1 measure

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
QB avg pass ydsSee the games for QB avg pass yds →204.0227.1−23.1204QBs averaged 204.0 pass yds, vs 227.1. Adjusted: −15.0 vs each player’s own norm.

Explained by quality 4 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
QB 250+ pass ydsSee the games for QB 250+ pass yds →29.4%38.2%−8.8 pp204QBs reached 250+ pass yds in 29.4% of games, vs 38.2%. The gap goes away once quality is accounted for (−7.6 pp vs each player’s own norm).
QB 200+ pass ydsSee the games for QB 200+ pass yds →53.9%63.9%−10.0 pp204QBs reached 200+ pass yds in 53.9% of games, vs 63.9%. The gap goes away once quality is accounted for (−3.9 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →26.5%29.8%−3.4 pp986Receivers (WR/TE) reached 50+ rec yds in 26.5% of games, vs 29.8%. The gap goes away once quality is accounted for (−0.6 pp vs each player’s own norm).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →35.938.6−2.7986Receivers (WR/TE) averaged 35.9 rec yds, vs 38.6. The gap goes away once quality is accounted for (−0.2 vs each player’s own norm).

Myth checked 10 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
RB 1+ TDSee the games for RB 1+ TD →36.7%40.1%−3.4 pp275RBs reached 1+ TD in 36.7% of games, vs 40.1%. Not a clear difference.
QB 225+ pass ydsSee the games for QB 225+ pass yds →43.1%50.9%−7.8 pp204QBs reached 225+ pass yds in 43.1% of games, vs 50.9%. Not a clear difference.
QB 2+ pass TDSee the games for QB 2+ pass TD →41.7%43.1%−1.4 pp204QBs reached 2+ pass TD in 41.7% of games, vs 43.1%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →13.8%12.5%+1.4 pp275RBs reached 100+ rush yds in 13.8% of games, vs 12.5%. Not a clear difference.
RB 70+ rush ydsSee the games for RB 70+ rush yds →28.4%29.5%−1.2 pp275RBs reached 70+ rush yds in 28.4% of games, vs 29.5%. Not a clear difference.
WR/TE 1+ TDSee the games for WR/TE 1+ TD →22.3%22.2%+0.1 pp986Receivers (WR/TE) reached 1+ TD in 22.3% of games, vs 22.2%. Not a clear difference.
RB 50+ rush ydsSee the games for RB 50+ rush yds →45.5%50.1%−4.7 pp275RBs reached 50+ rush yds in 45.5% of games, vs 50.1%. Not a clear difference.
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →14.6%16.6%−2.0 pp986Receivers (WR/TE) reached 70+ rec yds in 14.6% of games, vs 16.6%. Not a clear difference.
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →36.2%39.5%−3.3 pp986Receivers (WR/TE) reached 40+ rec yds in 36.2% of games, vs 39.5%. Not a clear difference.
RB avg rush ydsSee the games for RB avg rush yds →56.555.9+0.6275RBs averaged 56.5 rush yds, vs 55.9. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Team's last regular-season game, completed seasons only
Baseline
Other regular-season games of completed seasons
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.