Baseline

NFL · All time: Edge

First game back after missing games (any reason)

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Edge

A situational effect that holds up. Receivers (WR/TE) reached 40+ rec yds in 29.1% of games, vs 48.7%. Adjusted: −4.7 pp vs each player’s own norm. Most of the raw gap reflects which players land in this spot.

In the spot
29.1%
Baseline
48.7%
Sample
808 player-games
Adjusted
−4.7 pp vs each player’s own norm

See all 808 player-games behind this →Every one listed with its result, Hit or Miss

WR/TE 40+ rec yds: the rate in the spot with its 95% interval, against the baseline.
baseline 48.7%29.1% in the spot

Edge 4 measures

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →29.1%48.7%−19.6 pp808Receivers (WR/TE) reached 40+ rec yds in 29.1% of games, vs 48.7%. Adjusted: −4.7 pp vs each player’s own norm. Most of the raw gap reflects which players land in this spot.
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →21.7%37.8%−16.2 pp808Receivers (WR/TE) reached 50+ rec yds in 21.7% of games, vs 37.8%. Adjusted: −3.8 pp vs each player’s own norm. Most of the raw gap reflects which players land in this spot.
QB avg pass ydsSee the games for QB avg pass yds →195.3234.8−39.5148QBs averaged 195.3 pass yds, vs 234.8. Adjusted: −16.2 vs each player’s own norm.
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →30.845.8−15.0808Receivers (WR/TE) averaged 30.8 rec yds, vs 45.8. Adjusted: −3.2 vs each player’s own norm.

Explained by quality 6 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
QB 225+ pass ydsSee the games for QB 225+ pass yds →34.5%54.4%−20.0 pp148QBs reached 225+ pass yds in 34.5% of games, vs 54.4%. The gap goes away once quality is accounted for (−8.4 pp vs each player’s own norm).
QB 200+ pass ydsSee the games for QB 200+ pass yds →48.0%67.8%−19.8 pp148QBs reached 200+ pass yds in 48.0% of games, vs 67.8%. The gap goes away once quality is accounted for (−8.3 pp vs each player’s own norm).
QB 250+ pass ydsSee the games for QB 250+ pass yds →23.6%41.6%−17.9 pp148QBs reached 250+ pass yds in 23.6% of games, vs 41.6%. The gap goes away once quality is accounted for (−6.1 pp vs each player’s own norm).
QB 2+ pass TDSee the games for QB 2+ pass TD →31.8%46.6%−14.9 pp148QBs reached 2+ pass TD in 31.8% of games, vs 46.6%. The gap goes away once quality is accounted for (−4.2 pp vs each player’s own norm).
WR/TE 1+ TDSee the games for WR/TE 1+ TD →20.9%25.8%−4.9 pp808Receivers (WR/TE) reached 1+ TD in 20.9% of games, vs 25.8%. The gap goes away once quality is accounted for (+2.2 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →12.5%21.8%−9.3 pp808Receivers (WR/TE) reached 70+ rec yds in 12.5% of games, vs 21.8%. The gap goes away once quality is accounted for (−1.0 pp vs each player’s own norm).

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Same team & season; NFL missed 1+ team game, NBA/NHL 3+ team games with no stored row; previous game was a regular role (NFL snap>=50%, NBA 20+ min, NHL 12+ TOI). Reason (injury/illness/scratch/suspension) NOT known
Baseline
Same players coming off a played previous team game (0 missed)
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.