Baseline

NFL · All time: Explained by quality

First game with a new team

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Explained by quality

Checked: explained by team or player quality. Receivers (WR/TE) reached 70+ rec yds in 7.8% of games, vs 16.9%. The gap goes away once quality is accounted for (−4.3 pp vs each player’s own norm).

In the spot
7.8%
Baseline
16.9%
Sample
344 player-games
Adjusted
−4.3 pp vs each player’s own norm

See all 344 player-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 4 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →7.8%16.9%−9.1 pp344Receivers (WR/TE) reached 70+ rec yds in 7.8% of games, vs 16.9%. The gap goes away once quality is accounted for (−4.3 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →20.3%30.2%−9.8 pp344Receivers (WR/TE) reached 50+ rec yds in 20.3% of games, vs 30.2%. The gap goes away once quality is accounted for (−1.5 pp vs each player’s own norm).
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →29.7%39.7%−10.1 pp344Receivers (WR/TE) reached 40+ rec yds in 29.7% of games, vs 39.7%. The gap goes away once quality is accounted for (+0.2 pp vs each player’s own norm).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →29.638.9−9.2344Receivers (WR/TE) averaged 29.6 rec yds, vs 38.9. The gap goes away once quality is accounted for (−2.5 vs each player’s own norm).

Myth checked 1 measure

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
WR/TE 1+ TDSee the games for WR/TE 1+ TD →19.2%22.6%−3.4 pp344Receivers (WR/TE) reached 1+ TD in 19.2% of games, vs 22.6%. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Team differs from the player's previous stored game. LEFT-CENSORED: a player's first stored game is never flagged
Baseline
Player-games with a previous stored game on the same team
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.