Baseline

NFL · All time: Edge

Revenge: lost the last meeting

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Edge

A situational effect that holds up. QBs reached 200+ pass yds in 58.0% of games, vs 66.4%. Adjusted: −5.3 pp vs each player’s own norm.

In the spot
58.0%
Baseline
66.4%
Sample
835 player-games
Adjusted
−5.3 pp vs each player’s own norm

See all 835 player-games behind this →Every one listed with its result, Hit or Miss

QB 200+ pass yds: the rate in the spot with its 95% interval, against the baseline.
baseline 66.4%58.0% in the spot

Edge 1 measure

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
QB 200+ pass ydsSee the games for QB 200+ pass yds →58.0%66.4%−8.4 pp835QBs reached 200+ pass yds in 58.0% of games, vs 66.4%. Adjusted: −5.3 pp vs each player’s own norm.

Explained by quality 6 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →44.3%55.3%−11.0 pp797Teams won 44.3% of games in this spot, vs 55.3% in the baseline. The gap goes away once quality is accounted for (+2.5 pp vs expectation for team strength).
QB 225+ pass ydsSee the games for QB 225+ pass yds →44.7%53.4%−8.8 pp835QBs reached 225+ pass yds in 44.7% of games, vs 53.4%. The gap goes away once quality is accounted for (−4.1 pp vs each player’s own norm).
QB 2+ pass TDSee the games for QB 2+ pass TD →38.8%46.1%−7.3 pp835QBs reached 2+ pass TD in 38.8% of games, vs 46.1%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →15.6%17.4%−1.9 pp4,055Receivers (WR/TE) reached 70+ rec yds in 15.6% of games, vs 17.4%. The gap goes away once quality is accounted for (−0.2 pp vs each player’s own norm).
QB avg pass ydsSee the games for QB avg pass yds →217.8231.1−13.4835QBs averaged 217.8 pass yds, vs 231.1. The gap goes away once quality is accounted for (−5.8 vs each player’s own norm).
Avg marginSee the games for Avg margin →-1.91.9−3.8797Average margin −1.9 vs +1.9 in the baseline. The gap goes away once quality is accounted for (+0.5 vs expectation for team strength).

Context only 2 measures

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg scoredSee the games for Avg scored →21.823.7−1.9797Teams scored 21.8 points a game, vs 23.7. Not adjusted for team strength.
Avg allowedSee the games for Avg allowed →23.821.8+1.9797Teams allowed 23.8 points a game, vs 21.8. Not adjusted for team strength.

Myth checked 11 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
RB 70+ rush ydsSee the games for RB 70+ rush yds →27.1%30.6%−3.4 pp1,106RBs reached 70+ rush yds in 27.1% of games, vs 30.6%. Not a clear difference.
RB 1+ TDSee the games for RB 1+ TD →37.7%40.4%−2.7 pp1,106RBs reached 1+ TD in 37.7% of games, vs 40.4%. Not a clear difference.
QB 250+ pass ydsSee the games for QB 250+ pass yds →34.1%39.1%−4.9 pp835QBs reached 250+ pass yds in 34.1% of games, vs 39.1%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →12.1%12.1%+0.1 pp1,106RBs reached 100+ rush yds in 12.1% of games, vs 12.1%. Not a clear difference.
RB 50+ rush ydsSee the games for RB 50+ rush yds →47.7%48.8%−1.1 pp1,106RBs reached 50+ rush yds in 47.7% of games, vs 48.8%. Not a clear difference.
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →28.4%30.0%−1.6 pp4,055Receivers (WR/TE) reached 50+ rec yds in 28.4% of games, vs 30.0%. Not a clear difference.
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →38.2%39.0%−0.8 pp4,055Receivers (WR/TE) reached 40+ rec yds in 38.2% of games, vs 39.0%. Not a clear difference.
WR/TE 1+ TDSee the games for WR/TE 1+ TD →21.2%22.9%−1.8 pp4,055Receivers (WR/TE) reached 1+ TD in 21.2% of games, vs 22.9%. Not a clear difference.
RB avg rush ydsSee the games for RB avg rush yds →54.555.9−1.41,106RBs averaged 54.5 rush yds, vs 55.9. Not a clear difference.
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →37.538.8−1.44,055Receivers (WR/TE) averaged 37.5 rec yds, vs 38.8. Not a clear difference.
game totalSee the games for game total →45.645.6+0.0797Teams averaged 45.6 game total, vs 45.6. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Lost the most recent previous meeting with this opponent (within 400 days, any stored season)
Baseline
Team-games where the team won the last meeting
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.