Baseline

NFL · All time: Explained by quality

On a 3+ game losing streak

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Explained by quality

Checked: explained by team or player quality. Teams won 36.4% of games in this spot, vs 52.3% in the baseline. The gap goes away once quality is accounted for (+3.5 pp vs expectation for team strength).

In the spot
36.4%
Baseline
52.3%
Sample
462 team-games
Adjusted
+3.5 pp vs expectation for team strength

See all 462 team-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 15 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →36.4%52.3%−16.0 pp462Teams won 36.4% of games in this spot, vs 52.3% in the baseline. The gap goes away once quality is accounted for (+3.5 pp vs expectation for team strength).
RB 1+ TDSee the games for RB 1+ TD →36.0%41.0%−5.0 pp655RBs reached 1+ TD in 36.0% of games, vs 41.0%. The gap goes away once quality is accounted for (+3.2 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →25.9%30.5%−4.5 pp2,307Receivers (WR/TE) reached 50+ rec yds in 25.9% of games, vs 30.5%. The gap goes away once quality is accounted for (−1.5 pp vs each player’s own norm).
WR/TE 1+ TDSee the games for WR/TE 1+ TD →17.6%23.3%−5.6 pp2,307Receivers (WR/TE) reached 1+ TD in 17.6% of games, vs 23.3%. The gap goes away once quality is accounted for (−1.3 pp vs each player’s own norm).
QB 2+ pass TDSee the games for QB 2+ pass TD →32.7%45.6%−12.9 pp493QBs reached 2+ pass TD in 32.7% of games, vs 45.6%. The gap goes away once quality is accounted for (+1.3 pp vs each player’s own norm).
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →35.9%39.7%−3.9 pp2,307Receivers (WR/TE) reached 40+ rec yds in 35.9% of games, vs 39.7%. The gap goes away once quality is accounted for (−1.1 pp vs each player’s own norm).
QB 250+ pass ydsSee the games for QB 250+ pass yds →26.4%40.3%−14.0 pp493QBs reached 250+ pass yds in 26.4% of games, vs 40.3%. The gap goes away once quality is accounted for (−0.9 pp vs each player’s own norm).
RB 50+ rush ydsSee the games for RB 50+ rush yds →45.2%51.0%−5.8 pp655RBs reached 50+ rush yds in 45.2% of games, vs 51.0%. The gap goes away once quality is accounted for (+0.4 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →14.0%17.1%−3.1 pp2,307Receivers (WR/TE) reached 70+ rec yds in 14.0% of games, vs 17.1%. The gap goes away once quality is accounted for (−0.3 pp vs each player’s own norm).
QB 200+ pass ydsSee the games for QB 200+ pass yds →51.7%65.2%−13.5 pp493QBs reached 200+ pass yds in 51.7% of games, vs 65.2%. The gap goes away once quality is accounted for (−0.2 pp vs each player’s own norm).
QB 225+ pass ydsSee the games for QB 225+ pass yds →37.9%52.8%−14.8 pp493QBs reached 225+ pass yds in 37.9% of games, vs 52.8%. The gap goes away once quality is accounted for (−0.0 pp vs each player’s own norm).
QB avg pass ydsSee the games for QB avg pass yds →201.1229.9−28.8493QBs averaged 201.1 pass yds, vs 229.9. The gap goes away once quality is accounted for (−2.0 vs each player’s own norm).
RB avg rush ydsSee the games for RB avg rush yds →52.056.9−4.8655RBs averaged 52.0 rush yds, vs 56.9. The gap goes away once quality is accounted for (+0.8 vs each player’s own norm).
Avg marginSee the games for Avg margin →-4.40.8−5.2462Average margin −4.4 vs +0.8 in the baseline. The gap goes away once quality is accounted for (+0.8 vs expectation for team strength).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →35.539.0−3.52,307Receivers (WR/TE) averaged 35.5 rec yds, vs 39.0. The gap goes away once quality is accounted for (−0.4 vs each player’s own norm).

Context only 2 measures

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg scoredSee the games for Avg scored →19.523.6−4.1462Teams scored 19.5 points a game, vs 23.6. Not adjusted for team strength.
game totalSee the games for game total →43.346.4−3.1462Teams averaged 43.3 game total, vs 46.4. Not adjusted for team strength.

Myth checked 3 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
RB 70+ rush ydsSee the games for RB 70+ rush yds →27.9%30.0%−2.0 pp655RBs reached 70+ rush yds in 27.9% of games, vs 30.0%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →11.3%13.1%−1.8 pp655RBs reached 100+ rush yds in 11.3% of games, vs 13.1%. Not a clear difference.
Avg allowedSee the games for Avg allowed →23.922.8+1.0462Teams allowed 23.9 points a game, vs 22.8. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Lost each of the last 3+ games this season (ties break streaks)
Baseline
Other team-games with 3+ prior games this season
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.