Baseline

NFL · All time: Explained by quality

Bounce-back after missing the line

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Explained by quality

Checked: explained by team or player quality. Receivers (WR/TE) reached 1+ TD in 21.1% of games, vs 28.4%. The gap goes away once quality is accounted for (+7.2 pp vs each player’s own norm).

In the spot
21.1%
Baseline
28.4%
Sample
13,155 player-games
Adjusted
+7.2 pp vs each player’s own norm

See all 13,155 player-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 12 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
WR/TE 1+ TDSee the games for WR/TE 1+ TD →21.1%28.4%−7.3 pp13,155Receivers (WR/TE) reached 1+ TD in 21.1% of games, vs 28.4%. The gap goes away once quality is accounted for (+7.2 pp vs each player’s own norm).
QB 250+ pass ydsSee the games for QB 250+ pass yds →34.8%46.7%−11.9 pp2,124QBs reached 250+ pass yds in 34.8% of games, vs 46.7%. The gap goes away once quality is accounted for (+7.1 pp vs each player’s own norm).
QB 225+ pass ydsSee the games for QB 225+ pass yds →45.2%58.2%−13.0 pp1,696QBs reached 225+ pass yds in 45.2% of games, vs 58.2%. The gap goes away once quality is accounted for (+7.0 pp vs each player’s own norm).
QB 2+ pass TDSee the games for QB 2+ pass TD →39.4%51.0%−11.6 pp1,952QBs reached 2+ pass TD in 39.4% of games, vs 51.0%. The gap goes away once quality is accounted for (+6.2 pp vs each player’s own norm).
QB 200+ pass ydsSee the games for QB 200+ pass yds →55.7%70.1%−14.4 pp1,254QBs reached 200+ pass yds in 55.7% of games, vs 70.1%. The gap goes away once quality is accounted for (+6.1 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →23.1%47.7%−24.5 pp11,924Receivers (WR/TE) reached 50+ rec yds in 23.1% of games, vs 47.7%. The gap goes away once quality is accounted for (+5.6 pp vs each player’s own norm).
RB 1+ TDSee the games for RB 1+ TD →36.4%45.8%−9.4 pp2,970RBs reached 1+ TD in 36.4% of games, vs 45.8%. The gap goes away once quality is accounted for (+5.4 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →13.5%34.6%−21.1 pp14,130Receivers (WR/TE) reached 70+ rec yds in 13.5% of games, vs 34.6%. The gap goes away once quality is accounted for (+5.4 pp vs each player’s own norm).
RB 100+ rush ydsSee the games for RB 100+ rush yds →10.9%25.1%−14.2 pp4,207RBs reached 100+ rush yds in 10.9% of games, vs 25.1%. The gap goes away once quality is accounted for (+5.1 pp vs each player’s own norm).
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →29.7%56.0%−26.3 pp10,336Receivers (WR/TE) reached 40+ rec yds in 29.7% of games, vs 56.0%. The gap goes away once quality is accounted for (+4.9 pp vs each player’s own norm).
RB 70+ rush ydsSee the games for RB 70+ rush yds →24.6%43.7%−19.1 pp3,446RBs reached 70+ rush yds in 24.6% of games, vs 43.7%. The gap goes away once quality is accounted for (+2.5 pp vs each player’s own norm).
RB 50+ rush ydsSee the games for RB 50+ rush yds →40.0%61.7%−21.7 pp2,551RBs reached 50+ rush yds in 40.0% of games, vs 61.7%. The gap goes away once quality is accounted for (+1.7 pp vs each player’s own norm).

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

(1.7 MB)

Definitions

The spot
Previous game (same season) under the same line (value < X); next-game X+ rate
Baseline
Same players after a game that hit the line
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.