Baseline

NFL · All time: Explained by quality

Bounce-back after a bottom-25% game

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Explained by quality

Checked: explained by team or player quality. RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).

In the spot
23.6%
Baseline
32.9%
Sample
921 player-games
Adjusted
−2.3 pp vs each player’s own norm

See all 921 player-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 4 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
RB 70+ rush ydsSee the games for RB 70+ rush yds →23.6%32.9%−9.3 pp921RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →28.0%33.8%−5.8 pp3,672Receivers (WR/TE) reached 50+ rec yds in 28.0% of games, vs 33.8%. The gap goes away once quality is accounted for (+0.7 pp vs each player’s own norm).
RB avg rush ydsSee the games for RB avg rush yds →49.858.9−9.1921RBs averaged 49.8 rush yds, vs 58.9. The gap goes away once quality is accounted for (−2.2 vs each player’s own norm).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →36.942.2−5.33,672Receivers (WR/TE) averaged 36.9 rec yds, vs 42.2. The gap goes away once quality is accounted for (+0.5 vs each player’s own norm).

Myth checked 2 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
QB 250+ pass ydsSee the games for QB 250+ pass yds →41.1%41.0%+0.1 pp691QBs reached 250+ pass yds in 41.1% of games, vs 41.0%. Not a clear difference.
QB avg pass ydsSee the games for QB avg pass yds →231.5232.7−1.2691QBs averaged 231.5 pass yds, vs 232.7. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Previous game (same season) at or below the player's own 25th percentile of all earlier stored games (10+ earlier games; no look-ahead)
Baseline
Same players after a game above their 25th percentile
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.