NFL · All time: Explained by quality
Bounce-back after a bottom-25% game
pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.
All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.
Explained by quality
Checked: explained by team or player quality. RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).
- In the spot
- 23.6%
- Baseline
- 32.9%
- Sample
- 921 player-games
- Adjusted
- −2.3 pp vs each player’s own norm
See all 921 player-games behind this →Every one listed with its result, Hit or Miss
Explained by quality 4 measures
A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| RB 70+ rush ydsSee the games for RB 70+ rush yds → | 23.6% | 32.9% | −9.3 pp | 921 | RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm). |
| WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds → | 28.0% | 33.8% | −5.8 pp | 3,672 | Receivers (WR/TE) reached 50+ rec yds in 28.0% of games, vs 33.8%. The gap goes away once quality is accounted for (+0.7 pp vs each player’s own norm). |
| RB avg rush ydsSee the games for RB avg rush yds → | 49.8 | 58.9 | −9.1 | 921 | RBs averaged 49.8 rush yds, vs 58.9. The gap goes away once quality is accounted for (−2.2 vs each player’s own norm). |
| WR/TE avg rec ydsSee the games for WR/TE avg rec yds → | 36.9 | 42.2 | −5.3 | 3,672 | Receivers (WR/TE) averaged 36.9 rec yds, vs 42.2. The gap goes away once quality is accounted for (+0.5 vs each player’s own norm). |
Myth checked 2 measures
No clear difference from the baseline.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| QB 250+ pass ydsSee the games for QB 250+ pass yds → | 41.1% | 41.0% | +0.1 pp | 691 | QBs reached 250+ pass yds in 41.1% of games, vs 41.0%. Not a clear difference. |
| QB avg pass ydsSee the games for QB avg pass yds → | 231.5 | 232.7 | −1.2 | 691 | QBs averaged 231.5 pass yds, vs 232.7. Not a clear difference. |
This season: 2026, in progress: 136 games through 2026-11-09.
Explained by quality
Checked: explained by team or player quality. Receivers (WR/TE) averaged 35.5 rec yds, vs 42.1. The gap goes away once quality is accounted for (+5.5 vs each player’s own norm).
- In the spot
- 35.5
- Baseline
- 42.1
- Sample
- 301 player-games
- Adjusted
- +5.5 vs each player’s own norm
See all 301 player-games behind this →Every one listed with its result, Hit or Miss
Explained by quality 1 measure
A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| WR/TE avg rec ydsSee the games for WR/TE avg rec yds → | 35.5 | 42.1 | −6.6 | 301 | Receivers (WR/TE) averaged 35.5 rec yds, vs 42.1. The gap goes away once quality is accounted for (+5.5 vs each player’s own norm). |
Myth checked 1 measure
No clear difference from the baseline.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds → | 27.9% | 34.0% | −6.0 pp | 301 | Receivers (WR/TE) reached 50+ rec yds in 27.9% of games, vs 34.0%. Not a clear difference. |
Too small 4 measures
Below the sample floor in this window, so it isn’t published as a finding.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| QB 250+ pass ydsSee the games for QB 250+ pass yds → | – | – | – | 57 | Too small to publish in this window: n=57 from 48 games (the floor is 100+ player-games from 30+ games). |
| RB 70+ rush ydsSee the games for RB 70+ rush yds → | – | – | – | 63 | Too small to publish in this window: n=63 from 48 games (the floor is 100+ player-games from 30+ games). |
| RB avg rush ydsSee the games for RB avg rush yds → | – | – | – | 63 | Too small to publish in this window: n=63 from 48 games (the floor is 100+ player-games from 30+ games). |
| QB avg pass ydsSee the games for QB avg pass yds → | – | – | – | 57 | Too small to publish in this window: n=57 from 48 games (the floor is 100+ player-games from 30+ games). |
Last season: 2025 (1 season).
Explained by quality
Checked: explained by team or player quality. Receivers (WR/TE) reached 50+ rec yds in 24.6% of games, vs 29.6%. The gap goes away once quality is accounted for (+0.5 pp vs each player’s own norm).
- In the spot
- 24.6%
- Baseline
- 29.6%
- Sample
- 662 player-games
- Adjusted
- +0.5 pp vs each player’s own norm
See all 662 player-games behind this →Every one listed with its result, Hit or Miss
Explained by quality 2 measures
A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds → | 24.6% | 29.6% | −4.9 pp | 662 | Receivers (WR/TE) reached 50+ rec yds in 24.6% of games, vs 29.6%. The gap goes away once quality is accounted for (+0.5 pp vs each player’s own norm). |
| RB avg rush ydsSee the games for RB avg rush yds → | 50.3 | 59.2 | −8.9 | 165 | RBs averaged 50.3 rush yds, vs 59.2. The gap goes away once quality is accounted for (−1.5 vs each player’s own norm). |
Myth checked 4 measures
No clear difference from the baseline.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| QB 250+ pass ydsSee the games for QB 250+ pass yds → | 36.2% | 40.5% | −4.3 pp | 130 | QBs reached 250+ pass yds in 36.2% of games, vs 40.5%. Not a clear difference. |
| RB 70+ rush ydsSee the games for RB 70+ rush yds → | 24.8% | 33.4% | −8.5 pp | 165 | RBs reached 70+ rush yds in 24.8% of games, vs 33.4%. Not a clear difference. |
| WR/TE avg rec ydsSee the games for WR/TE avg rec yds → | 35.9 | 38.7 | −2.9 | 662 | Receivers (WR/TE) averaged 35.9 rec yds, vs 38.7. Not a clear difference. |
| QB avg pass ydsSee the games for QB avg pass yds → | 213.4 | 227.5 | −14.2 | 130 | QBs averaged 213.4 pass yds, vs 227.5. Not a clear difference. |
Last 5 seasons: 2022 to 2026 (5 seasons); 2026 in progress, through 2026-11-09.
Explained by quality
Checked: explained by team or player quality. Receivers (WR/TE) reached 50+ rec yds in 26.8% of games, vs 33.3%. The gap goes away once quality is accounted for (+0.9 pp vs each player’s own norm).
- In the spot
- 26.8%
- Baseline
- 33.3%
- Sample
- 2,893 player-games
- Adjusted
- +0.9 pp vs each player’s own norm
See all 2,893 player-games behind this →Every one listed with its result, Hit or Miss
Explained by quality 4 measures
A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds → | 26.8% | 33.3% | −6.5 pp | 2,893 | Receivers (WR/TE) reached 50+ rec yds in 26.8% of games, vs 33.3%. The gap goes away once quality is accounted for (+0.9 pp vs each player’s own norm). |
| RB 70+ rush ydsSee the games for RB 70+ rush yds → | 23.9% | 33.7% | −9.8 pp | 728 | RBs reached 70+ rush yds in 23.9% of games, vs 33.7%. The gap goes away once quality is accounted for (−0.5 pp vs each player’s own norm). |
| RB avg rush ydsSee the games for RB avg rush yds → | 49.4 | 59.2 | −9.8 | 728 | RBs averaged 49.4 rush yds, vs 59.2. The gap goes away once quality is accounted for (−1.0 vs each player’s own norm). |
| WR/TE avg rec ydsSee the games for WR/TE avg rec yds → | 36.0 | 41.5 | −5.5 | 2,893 | Receivers (WR/TE) averaged 36.0 rec yds, vs 41.5. The gap goes away once quality is accounted for (+1.0 vs each player’s own norm). |
Myth checked 2 measures
No clear difference from the baseline.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| QB 250+ pass ydsSee the games for QB 250+ pass yds → | 38.9% | 40.0% | −1.1 pp | 535 | QBs reached 250+ pass yds in 38.9% of games, vs 40.0%. Not a clear difference. |
| QB avg pass ydsSee the games for QB avg pass yds → | 226.2 | 229.6 | −3.4 | 535 | QBs averaged 226.2 pass yds, vs 229.6. Not a clear difference. |
Last 10 seasons: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09; only 7 seasons stored, so this equals all time.
Explained by quality
Checked: explained by team or player quality. RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).
- In the spot
- 23.6%
- Baseline
- 32.9%
- Sample
- 921 player-games
- Adjusted
- −2.3 pp vs each player’s own norm
See all 921 player-games behind this →Every one listed with its result, Hit or Miss
Explained by quality 4 measures
A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| RB 70+ rush ydsSee the games for RB 70+ rush yds → | 23.6% | 32.9% | −9.3 pp | 921 | RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm). |
| WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds → | 28.0% | 33.8% | −5.8 pp | 3,672 | Receivers (WR/TE) reached 50+ rec yds in 28.0% of games, vs 33.8%. The gap goes away once quality is accounted for (+0.7 pp vs each player’s own norm). |
| RB avg rush ydsSee the games for RB avg rush yds → | 49.8 | 58.9 | −9.1 | 921 | RBs averaged 49.8 rush yds, vs 58.9. The gap goes away once quality is accounted for (−2.2 vs each player’s own norm). |
| WR/TE avg rec ydsSee the games for WR/TE avg rec yds → | 36.9 | 42.2 | −5.3 | 3,672 | Receivers (WR/TE) averaged 36.9 rec yds, vs 42.2. The gap goes away once quality is accounted for (+0.5 vs each player’s own norm). |
Myth checked 2 measures
No clear difference from the baseline.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| QB 250+ pass ydsSee the games for QB 250+ pass yds → | 41.1% | 41.0% | +0.1 pp | 691 | QBs reached 250+ pass yds in 41.1% of games, vs 41.0%. Not a clear difference. |
| QB avg pass ydsSee the games for QB avg pass yds → | 231.5 | 232.7 | −1.2 | 691 | QBs averaged 231.5 pass yds, vs 232.7. Not a clear difference. |
Last 20 seasons: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09; only 7 seasons stored, so this equals all time.
Explained by quality
Checked: explained by team or player quality. RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm).
- In the spot
- 23.6%
- Baseline
- 32.9%
- Sample
- 921 player-games
- Adjusted
- −2.3 pp vs each player’s own norm
See all 921 player-games behind this →Every one listed with its result, Hit or Miss
Explained by quality 4 measures
A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| RB 70+ rush ydsSee the games for RB 70+ rush yds → | 23.6% | 32.9% | −9.3 pp | 921 | RBs reached 70+ rush yds in 23.6% of games, vs 32.9%. The gap goes away once quality is accounted for (−2.3 pp vs each player’s own norm). |
| WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds → | 28.0% | 33.8% | −5.8 pp | 3,672 | Receivers (WR/TE) reached 50+ rec yds in 28.0% of games, vs 33.8%. The gap goes away once quality is accounted for (+0.7 pp vs each player’s own norm). |
| RB avg rush ydsSee the games for RB avg rush yds → | 49.8 | 58.9 | −9.1 | 921 | RBs averaged 49.8 rush yds, vs 58.9. The gap goes away once quality is accounted for (−2.2 vs each player’s own norm). |
| WR/TE avg rec ydsSee the games for WR/TE avg rec yds → | 36.9 | 42.2 | −5.3 | 3,672 | Receivers (WR/TE) averaged 36.9 rec yds, vs 42.2. The gap goes away once quality is accounted for (+0.5 vs each player’s own norm). |
Myth checked 2 measures
No clear difference from the baseline.
| Measure | In spot | Baseline | Diff. | n | What it means |
|---|---|---|---|---|---|
| QB 250+ pass ydsSee the games for QB 250+ pass yds → | 41.1% | 41.0% | +0.1 pp | 691 | QBs reached 250+ pass yds in 41.1% of games, vs 41.0%. Not a clear difference. |
| QB avg pass ydsSee the games for QB avg pass yds → | 231.5 | 232.7 | −1.2 | 691 | QBs averaged 231.5 pass yds, vs 232.7. Not a clear difference. |
The games every game behind these numbers
Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.
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Definitions
- The spot
- Previous game (same season) at or below the player's own 25th percentile of all earlier stored games (10+ earlier games; no look-ahead)
- Baseline
- Same players after a game above their 25th percentile
- All-time seasons
- 2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
- Sample rule
- game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
- pp
- Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.
“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.