Baseline

NFL · All time: Edge

Revenge: blown out in the last meeting

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Edge

A situational effect that holds up. RBs reached 1+ TD in 32.2% of games, vs 40.1%. Adjusted: −6.6 pp vs each player’s own norm.

In the spot
32.2%
Baseline
40.1%
Sample
286 player-games
Adjusted
−6.6 pp vs each player’s own norm

See all 286 player-games behind this →Every one listed with its result, Hit or Miss

RB 1+ TD: the rate in the spot with its 95% interval, against the baseline.
baseline 40.1%32.2% in the spot

Edge 1 measure

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
RB 1+ TDSee the games for RB 1+ TD →32.2%40.1%−7.9 pp286RBs reached 1+ TD in 32.2% of games, vs 40.1%. Adjusted: −6.6 pp vs each player’s own norm.

Explained by quality 2 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →38.5%51.5%−12.9 pp205Teams won 38.5% of games in this spot, vs 51.5% in the baseline. The gap goes away once quality is accounted for (−2.4 pp vs expectation for team strength).
Avg marginSee the games for Avg margin →-3.70.5−4.2205Average margin −3.7 vs +0.5 in the baseline. The gap goes away once quality is accounted for (+0.8 vs expectation for team strength).

Context only 1 measure

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg allowedSee the games for Avg allowed →25.322.4+2.9205Teams allowed 25.3 points a game, vs 22.4. Not adjusted for team strength.

Myth checked 16 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
QB 200+ pass ydsSee the games for QB 200+ pass yds →55.1%63.2%−8.1 pp214QBs reached 200+ pass yds in 55.1% of games, vs 63.2%. Not a clear difference.
QB 250+ pass ydsSee the games for QB 250+ pass yds →35.0%36.8%−1.8 pp214QBs reached 250+ pass yds in 35.0% of games, vs 36.8%. Not a clear difference.
QB 2+ pass TDSee the games for QB 2+ pass TD →40.2%42.7%−2.6 pp214QBs reached 2+ pass TD in 40.2% of games, vs 42.7%. Not a clear difference.
WR/TE 1+ TDSee the games for WR/TE 1+ TD →21.7%22.1%−0.4 pp1,031Receivers (WR/TE) reached 1+ TD in 21.7% of games, vs 22.1%. Not a clear difference.
QB 225+ pass ydsSee the games for QB 225+ pass yds →43.9%49.8%−5.9 pp214QBs reached 225+ pass yds in 43.9% of games, vs 49.8%. Not a clear difference.
RB 50+ rush ydsSee the games for RB 50+ rush yds →43.0%49.1%−6.1 pp286RBs reached 50+ rush yds in 43.0% of games, vs 49.1%. Not a clear difference.
RB 70+ rush ydsSee the games for RB 70+ rush yds →24.5%29.5%−5.0 pp286RBs reached 70+ rush yds in 24.5% of games, vs 29.5%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →11.5%12.2%−0.6 pp286RBs reached 100+ rush yds in 11.5% of games, vs 12.2%. Not a clear difference.
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →15.9%16.6%−0.7 pp1,031Receivers (WR/TE) reached 70+ rec yds in 15.9% of games, vs 16.6%. Not a clear difference.
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →37.9%38.7%−0.7 pp1,031Receivers (WR/TE) reached 40+ rec yds in 37.9% of games, vs 38.7%. Not a clear difference.
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →28.4%29.4%−0.9 pp1,031Receivers (WR/TE) reached 50+ rec yds in 28.4% of games, vs 29.4%. Not a clear difference.
QB avg pass ydsSee the games for QB avg pass yds →214.7225.8−11.1214QBs averaged 214.7 pass yds, vs 225.8. Not a clear difference.
RB avg rush ydsSee the games for RB avg rush yds →51.155.8−4.7286RBs averaged 51.1 rush yds, vs 55.8. Not a clear difference.
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →37.638.2−0.71,031Receivers (WR/TE) averaged 37.6 rec yds, vs 38.2. Not a clear difference.
Avg scoredSee the games for Avg scored →21.623.0−1.3205Teams scored 21.6 points a game, vs 23.0. Not a clear difference.
game totalSee the games for game total →46.945.4+1.5205Teams averaged 46.9 game total, vs 45.4. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Lost the last meeting (within 400 days) by the blowout margin
Baseline
Other team-games with a previous meeting
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.