Baseline

NFL · All time: Edge

After a blowout win (letdown spot)

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Edge

A situational effect that holds up. QBs reached 250+ pass yds in 47.7% of games, vs 37.0%. Adjusted: +5.1 pp vs each player’s own norm.

In the spot
47.7%
Baseline
37.0%
Sample
472 player-games
Adjusted
+5.1 pp vs each player’s own norm

See all 472 player-games behind this →Every one listed with its result, Hit or Miss

QB 250+ pass yds: the rate in the spot with its 95% interval, against the baseline.
baseline 37.0%47.7% in the spot

Edge 5 measures

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
QB 250+ pass ydsSee the games for QB 250+ pass yds →47.7%37.0%+10.7 pp472QBs reached 250+ pass yds in 47.7% of games, vs 37.0%. Adjusted: +5.1 pp vs each player’s own norm.
QB 200+ pass ydsSee the games for QB 200+ pass yds →73.3%62.3%+11.0 pp472QBs reached 200+ pass yds in 73.3% of games, vs 62.3%. Adjusted: +4.8 pp vs each player’s own norm.
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →43.0%38.7%+4.3 pp2,347Receivers (WR/TE) reached 40+ rec yds in 43.0% of games, vs 38.7%. Adjusted: +2.7 pp vs each player’s own norm.
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →33.2%29.3%+4.0 pp2,347Receivers (WR/TE) reached 50+ rec yds in 33.2% of games, vs 29.3%. Adjusted: +2.1 pp vs each player’s own norm.
QB avg pass ydsSee the games for QB avg pass yds →243.5223.9+19.6472QBs averaged 243.5 pass yds, vs 223.9. Adjusted: +8.0 vs each player’s own norm.

Explained by quality 7 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →58.0%48.6%+9.3 pp459Teams won 58.0% of games in this spot, vs 48.6% in the baseline. The gap goes away once quality is accounted for (+0.0 pp vs expectation for team strength).
QB 225+ pass ydsSee the games for QB 225+ pass yds →60.4%49.5%+10.9 pp472QBs reached 225+ pass yds in 60.4% of games, vs 49.5%. The gap goes away once quality is accounted for (+3.7 pp vs each player’s own norm).
QB 2+ pass TDSee the games for QB 2+ pass TD →48.9%42.7%+6.3 pp472QBs reached 2+ pass TD in 48.9% of games, vs 42.7%. The gap goes away once quality is accounted for (−2.5 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →19.2%16.3%+3.0 pp2,347Receivers (WR/TE) reached 70+ rec yds in 19.2% of games, vs 16.3%. The gap goes away once quality is accounted for (+1.3 pp vs each player’s own norm).
WR/TE 1+ TDSee the games for WR/TE 1+ TD →25.8%21.9%+3.9 pp2,347Receivers (WR/TE) reached 1+ TD in 25.8% of games, vs 21.9%. The gap goes away once quality is accounted for (+0.6 pp vs each player’s own norm).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →41.238.1+3.12,347Receivers (WR/TE) averaged 41.2 rec yds, vs 38.1. The gap goes away once quality is accounted for (+1.3 vs each player’s own norm).
Avg marginSee the games for Avg margin →2.8-0.4+3.2459Average margin +2.8 vs −0.4 in the baseline. The gap goes away once quality is accounted for (−1.2 vs expectation for team strength).

Context only 2 measures

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg scoredSee the games for Avg scored →25.422.6+2.8459Teams scored 25.4 points a game, vs 22.6. Not adjusted for team strength.
game totalSee the games for game total →48.045.6+2.4459Teams averaged 48.0 game total, vs 45.6. Not adjusted for team strength.

Myth checked 6 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
RB 1+ TDSee the games for RB 1+ TD →40.1%39.7%+0.5 pp643RBs reached 1+ TD in 40.1% of games, vs 39.7%. Not a clear difference.
RB 70+ rush ydsSee the games for RB 70+ rush yds →30.3%29.6%+0.7 pp643RBs reached 70+ rush yds in 30.3% of games, vs 29.6%. Not a clear difference.
RB 50+ rush ydsSee the games for RB 50+ rush yds →52.1%49.6%+2.5 pp643RBs reached 50+ rush yds in 52.1% of games, vs 49.6%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →13.5%12.3%+1.2 pp643RBs reached 100+ rush yds in 13.5% of games, vs 12.3%. Not a clear difference.
RB avg rush ydsSee the games for RB avg rush yds →57.555.6+1.8643RBs averaged 57.5 rush yds, vs 55.6. Not a clear difference.
Avg allowedSee the games for Avg allowed →22.623.0−0.4459Teams allowed 22.6 points a game, vs 23.0. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

(0.4 MB)

Definitions

The spot
Previous game (same season) won by 17+ NFL / 20+ NBA / 3+ NHL
Baseline
Other team-games with a scored previous game
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.