Baseline

NFL · All time: Explained by quality

After a blowout loss (bounce-back spot)

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2020 to 2026 (7 seasons); 2026 in progress, through 2026-11-09.

Explained by quality

Checked: explained by team or player quality. Teams won 42.4% of games in this spot, vs 50.9% in the baseline. The gap goes away once quality is accounted for (+2.9 pp vs expectation for team strength).

In the spot
42.4%
Baseline
50.9%
Sample
432 team-games
Adjusted
+2.9 pp vs expectation for team strength

See all 432 team-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 11 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →42.4%50.9%−8.6 pp432Teams won 42.4% of games in this spot, vs 50.9% in the baseline. The gap goes away once quality is accounted for (+2.9 pp vs expectation for team strength).
WR/TE 40+ rec ydsSee the games for WR/TE 40+ rec yds →35.7%39.8%−4.1 pp2,176Receivers (WR/TE) reached 40+ rec yds in 35.7% of games, vs 39.8%. The gap goes away once quality is accounted for (−2.1 pp vs each player’s own norm).
WR/TE 50+ rec ydsSee the games for WR/TE 50+ rec yds →26.6%30.2%−3.7 pp2,176Receivers (WR/TE) reached 50+ rec yds in 26.6% of games, vs 30.2%. The gap goes away once quality is accounted for (−1.6 pp vs each player’s own norm).
QB 250+ pass ydsSee the games for QB 250+ pass yds →32.7%39.3%−6.6 pp453QBs reached 250+ pass yds in 32.7% of games, vs 39.3%. The gap goes away once quality is accounted for (+1.2 pp vs each player’s own norm).
QB 200+ pass ydsSee the games for QB 200+ pass yds →56.5%64.8%−8.3 pp453QBs reached 200+ pass yds in 56.5% of games, vs 64.8%. The gap goes away once quality is accounted for (+0.9 pp vs each player’s own norm).
WR/TE 1+ TDSee the games for WR/TE 1+ TD →19.7%22.8%−3.2 pp2,176Receivers (WR/TE) reached 1+ TD in 19.7% of games, vs 22.8%. The gap goes away once quality is accounted for (−0.6 pp vs each player’s own norm).
WR/TE 70+ rec ydsSee the games for WR/TE 70+ rec yds →14.2%17.0%−2.7 pp2,176Receivers (WR/TE) reached 70+ rec yds in 14.2% of games, vs 17.0%. The gap goes away once quality is accounted for (−0.4 pp vs each player’s own norm).
QB 225+ pass ydsSee the games for QB 225+ pass yds →42.2%52.2%−10.0 pp453QBs reached 225+ pass yds in 42.2% of games, vs 52.2%. The gap goes away once quality is accounted for (−0.3 pp vs each player’s own norm).
Avg marginSee the games for Avg margin →-3.00.4−3.4432Average margin −3.0 vs +0.4 in the baseline. The gap goes away once quality is accounted for (+1.2 vs expectation for team strength).
QB avg pass ydsSee the games for QB avg pass yds →211.9228.7−16.7453QBs averaged 211.9 pass yds, vs 228.7. The gap goes away once quality is accounted for (+0.9 vs each player’s own norm).
WR/TE avg rec ydsSee the games for WR/TE avg rec yds →36.038.9−2.92,176Receivers (WR/TE) averaged 36.0 rec yds, vs 38.9. The gap goes away once quality is accounted for (−0.6 vs each player’s own norm).

Context only 2 measures

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg scoredSee the games for Avg scored →21.023.2−2.3432Teams scored 21.0 points a game, vs 23.2. Not adjusted for team strength.
Avg allowedSee the games for Avg allowed →23.922.8+1.1432Teams allowed 23.9 points a game, vs 22.8. Not adjusted for team strength.

Myth checked 7 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
QB 2+ pass TDSee the games for QB 2+ pass TD →40.8%43.9%−3.0 pp453QBs reached 2+ pass TD in 40.8% of games, vs 43.9%. Not a clear difference.
RB 70+ rush ydsSee the games for RB 70+ rush yds →31.0%29.5%+1.5 pp604RBs reached 70+ rush yds in 31.0% of games, vs 29.5%. Not a clear difference.
RB 50+ rush ydsSee the games for RB 50+ rush yds →47.7%50.2%−2.6 pp604RBs reached 50+ rush yds in 47.7% of games, vs 50.2%. Not a clear difference.
RB 1+ TDSee the games for RB 1+ TD →36.9%40.1%−3.2 pp604RBs reached 1+ TD in 36.9% of games, vs 40.1%. Not a clear difference.
RB 100+ rush ydsSee the games for RB 100+ rush yds →11.6%12.6%−1.0 pp604RBs reached 100+ rush yds in 11.6% of games, vs 12.6%. Not a clear difference.
RB avg rush ydsSee the games for RB avg rush yds →55.556.0−0.5604RBs averaged 55.5 rush yds, vs 56.0. Not a clear difference.
game totalSee the games for game total →44.946.1−1.2432Teams averaged 44.9 game total, vs 46.1. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

(0.4 MB)

Definitions

The spot
Previous game (same season) lost by 17+ NFL / 20+ NBA / 3+ NHL
Baseline
Other team-games with a scored previous game
All-time seasons
2020, 2021, 2022, 2023, 2024, 2025, 2026, through 2026-11-09
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.