Baseline

NBA · All time: Myth checked

First game back after missing games (any reason)

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2023-24 to 2026-27 (4 seasons); 2026-27 in progress, through 2026-11-11.

Myth checked

Checked: no clear difference. Players reached 30+ pts+reb+ast in 28.2% of games, vs 29.6%. Not a clear difference.

In the spot
28.2%
Baseline
29.6%
Sample
497 player-games
Adjusted
−7.3 pp vs each player’s own norm

See all 497 player-games behind this →Every one listed with its result, Hit or Miss

Myth checked 12 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
Player 30+ pts+reb+astSee the games for Player 30+ pts+reb+ast →28.2%29.6%−1.4 pp497Players reached 30+ pts+reb+ast in 28.2% of games, vs 29.6%. Not a clear difference.
Player 20+ ptsSee the games for Player 20+ pts →29.8%28.7%+1.0 pp497Players reached 20+ pts in 29.8% of games, vs 28.7%. Not a clear difference.
Player 25+ ptsSee the games for Player 25+ pts →15.1%14.9%+0.2 pp497Players reached 25+ pts in 15.1% of games, vs 14.9%. Not a clear difference.
Player 5+ astSee the games for Player 5+ ast →29.6%30.2%−0.6 pp497Players reached 5+ ast in 29.6% of games, vs 30.2%. Not a clear difference.
Player 40+ pts+reb+astSee the games for Player 40+ pts+reb+ast →9.9%10.2%−0.4 pp497Players reached 40+ pts+reb+ast in 9.9% of games, vs 10.2%. Not a clear difference.
Player 8+ rebSee the games for Player 8+ reb →21.1%23.1%−2.0 pp497Players reached 8+ reb in 21.1% of games, vs 23.1%. Not a clear difference.
Player 10+ rebSee the games for Player 10+ reb →10.7%12.7%−2.0 pp497Players reached 10+ reb in 10.7% of games, vs 12.7%. Not a clear difference.
Player 8+ astSee the games for Player 8+ ast →8.2%9.7%−1.5 pp497Players reached 8+ ast in 8.2% of games, vs 9.7%. Not a clear difference.
Player 15+ ptsSee the games for Player 15+ pts →53.5%48.8%+4.7 pp497Players reached 15+ pts in 53.5% of games, vs 48.8%. Not a clear difference.
Player 2+ threesSee the games for Player 2+ threes →49.5%48.4%+1.1 pp497Players reached 2+ threes in 49.5% of games, vs 48.4%. Not a clear difference.
Player 3+ threesSee the games for Player 3+ threes →27.6%28.0%−0.4 pp497Players reached 3+ threes in 27.6% of games, vs 28.0%. Not a clear difference.
Player avg ptsSee the games for Player avg pts →16.115.5+0.6497Players averaged 16.1 pts, vs 15.5. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Same team & season; NFL missed 1+ team game, NBA/NHL 3+ team games with no stored row; previous game was a regular role (NFL snap>=50%, NBA 20+ min, NHL 12+ TOI). Reason (injury/illness/scratch/suspension) NOT known
Baseline
Same players coming off a played previous team game (0 missed)
All-time seasons
2024, 2025, 2026, 2027, through 2026-11-11
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.