Baseline

NBA · All time: Edge

Rest 2+ days

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2023-24 to 2026-27 (4 seasons); 2026-27 in progress, through 2026-11-11.

Edge

A situational effect that holds up. Teams won 52.1% of games in this spot, vs 49.5% in the baseline. Adjusted: +2.4 pp vs expectation for team strength.

In the spot
52.1%
Baseline
49.5%
Sample
1,659 team-games
Adjusted
+2.4 pp vs expectation for team strength

See all 1,659 team-games behind this →Every one listed with its result, Hit or Miss

Win rate: the rate in the spot with its 95% interval, against the baseline.
baseline 49.5%52.1% in the spot

Edge 2 measures

Holds after accounting for team or player quality.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →52.1%49.5%+2.6 pp1,659Teams won 52.1% of games in this spot, vs 49.5% in the baseline. Adjusted: +2.4 pp vs expectation for team strength.
Avg marginSee the games for Avg margin →0.7-0.2+0.91,659Average margin +0.7 vs −0.2 in the baseline. Adjusted: +0.8 vs expectation for team strength.

Explained by quality 7 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Player 30+ pts+reb+astSee the games for Player 30+ pts+reb+ast →27.4%26.1%+1.3 pp10,936Players reached 30+ pts+reb+ast in 27.4% of games, vs 26.1%. The gap goes away once quality is accounted for (−0.6 pp vs each player’s own norm).
Player 20+ ptsSee the games for Player 20+ pts →26.8%25.6%+1.3 pp10,936Players reached 20+ pts in 26.8% of games, vs 25.6%. The gap goes away once quality is accounted for (−0.5 pp vs each player’s own norm).
Player 15+ ptsSee the games for Player 15+ pts →46.4%44.9%+1.6 pp10,936Players reached 15+ pts in 46.4% of games, vs 44.9%. The gap goes away once quality is accounted for (−0.4 pp vs each player’s own norm).
Player 25+ ptsSee the games for Player 25+ pts →13.9%12.9%+0.9 pp10,936Players reached 25+ pts in 13.9% of games, vs 12.9%. The gap goes away once quality is accounted for (−0.2 pp vs each player’s own norm).
Player 40+ pts+reb+astSee the games for Player 40+ pts+reb+ast →9.5%8.8%+0.8 pp10,936Players reached 40+ pts+reb+ast in 9.5% of games, vs 8.8%. The gap goes away once quality is accounted for (−0.1 pp vs each player’s own norm).
Player 8+ astSee the games for Player 8+ ast →9.2%8.6%+0.6 pp10,936Players reached 8+ ast in 9.2% of games, vs 8.6%. The gap goes away once quality is accounted for (+0.1 pp vs each player’s own norm).
Player avg ptsSee the games for Player avg pts →15.014.8+0.210,936Players averaged 15.0 pts, vs 14.8. The gap goes away once quality is accounted for (−0.2 vs each player’s own norm).

Myth checked 8 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
Player 5+ astSee the games for Player 5+ ast →28.0%27.8%+0.2 pp10,936Players reached 5+ ast in 28.0% of games, vs 27.8%. Not a clear difference.
Player 3+ threesSee the games for Player 3+ threes →26.4%26.7%−0.3 pp10,936Players reached 3+ threes in 26.4% of games, vs 26.7%. Not a clear difference.
Player 10+ rebSee the games for Player 10+ reb →12.4%12.1%+0.3 pp10,936Players reached 10+ reb in 12.4% of games, vs 12.1%. Not a clear difference.
Player 2+ threesSee the games for Player 2+ threes →47.3%46.7%+0.6 pp10,936Players reached 2+ threes in 47.3% of games, vs 46.7%. Not a clear difference.
Player 8+ rebSee the games for Player 8+ reb →22.9%22.1%+0.8 pp10,936Players reached 8+ reb in 22.9% of games, vs 22.1%. Not a clear difference.
Avg scoredSee the games for Avg scored →114.2114.0+0.11,659Teams scored 114.2 points a game, vs 114.0. Not a clear difference.
Avg allowedSee the games for Avg allowed →113.4114.2−0.81,659Teams allowed 113.4 points a game, vs 114.2. Not a clear difference.
game totalSee the games for game total →227.6228.2−0.61,659Teams averaged 227.6 game total, vs 228.2. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

(0.8 MB)

Definitions

The spot
2+ full days off since previous game
Baseline
Team-games with 0-1 days rest
All-time seasons
2024, 2025, 2026, 2027, through 2026-11-11
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.