Baseline

NBA · All time: Explained by quality

On a 3+ game losing streak

Season window

pp means percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher.

All time: 2023-24 to 2026-27 (4 seasons); 2026-27 in progress, through 2026-11-11.

Explained by quality

Checked: explained by team or player quality. Teams won 35.7% of games in this spot, vs 52.7% in the baseline. The gap goes away once quality is accounted for (−0.7 pp vs expectation for team strength).

In the spot
35.7%
Baseline
52.7%
Sample
1,263 team-games
Adjusted
−0.7 pp vs expectation for team strength

See all 1,263 team-games behind this →Every one listed with its result, Hit or Miss

Explained by quality 13 measures

A raw gap exists, but it goes away once team or player quality is accounted for. Not a psychology edge.

MeasureIn spotBaselineDiff.nWhat it means
Win rateSee the games for Win rate →35.7%52.7%−17.0 pp1,263Teams won 35.7% of games in this spot, vs 52.7% in the baseline. The gap goes away once quality is accounted for (−0.7 pp vs expectation for team strength).
Player 15+ ptsSee the games for Player 15+ pts →43.5%45.5%−2.0 pp8,531Players reached 15+ pts in 43.5% of games, vs 45.5%. The gap goes away once quality is accounted for (+2.1 pp vs each player’s own norm).
Player 20+ ptsSee the games for Player 20+ pts →23.4%26.3%−2.9 pp8,531Players reached 20+ pts in 23.4% of games, vs 26.3%. The gap goes away once quality is accounted for (+1.6 pp vs each player’s own norm).
Player 2+ threesSee the games for Player 2+ threes →45.7%47.1%−1.3 pp8,531Players reached 2+ threes in 45.7% of games, vs 47.1%. The gap goes away once quality is accounted for (+1.2 pp vs each player’s own norm).
Player 5+ astSee the games for Player 5+ ast →26.6%28.1%−1.5 pp8,531Players reached 5+ ast in 26.6% of games, vs 28.1%. The gap goes away once quality is accounted for (+1.2 pp vs each player’s own norm).
Player 30+ pts+reb+astSee the games for Player 30+ pts+reb+ast →23.2%27.0%−3.8 pp8,531Players reached 30+ pts+reb+ast in 23.2% of games, vs 27.0%. The gap goes away once quality is accounted for (+1.1 pp vs each player’s own norm).
Player 25+ ptsSee the games for Player 25+ pts →11.0%13.5%−2.6 pp8,531Players reached 25+ pts in 11.0% of games, vs 13.5%. The gap goes away once quality is accounted for (+0.8 pp vs each player’s own norm).
Player 40+ pts+reb+astSee the games for Player 40+ pts+reb+ast →6.8%9.3%−2.5 pp8,531Players reached 40+ pts+reb+ast in 6.8% of games, vs 9.3%. The gap goes away once quality is accounted for (+0.7 pp vs each player’s own norm).
Player 10+ rebSee the games for Player 10+ reb →11.0%12.3%−1.4 pp8,531Players reached 10+ reb in 11.0% of games, vs 12.3%. The gap goes away once quality is accounted for (+0.1 pp vs each player’s own norm).
Player 8+ astSee the games for Player 8+ ast →7.3%9.0%−1.7 pp8,531Players reached 8+ ast in 7.3% of games, vs 9.0%. The gap goes away once quality is accounted for (−0.1 pp vs each player’s own norm).
Player 8+ rebSee the games for Player 8+ reb →20.3%22.6%−2.3 pp8,531Players reached 8+ reb in 20.3% of games, vs 22.6%. The gap goes away once quality is accounted for (−0.1 pp vs each player’s own norm).
Player avg ptsSee the games for Player avg pts →14.314.9−0.68,531Players averaged 14.3 pts, vs 14.9. The gap goes away once quality is accounted for (+0.3 vs each player’s own norm).
Avg marginSee the games for Avg margin →-5.01.0−6.01,263Average margin −5.0 vs +1.0 in the baseline. The gap goes away once quality is accounted for (+0.3 vs expectation for team strength).

Context only 2 measures

Not adjusted for team quality, so it is context, not an edge.

MeasureIn spotBaselineDiff.nWhat it means
Avg scoredSee the games for Avg scored →112.1114.4−2.31,263Teams scored 112.1 points a game, vs 114.4. Not adjusted for team strength.
Avg allowedSee the games for Avg allowed →117.1113.4+3.71,263Teams allowed 117.1 points a game, vs 113.4. Not adjusted for team strength.

Myth checked 2 measures

No clear difference from the baseline.

MeasureIn spotBaselineDiff.nWhat it means
Player 3+ threesSee the games for Player 3+ threes →26.0%26.8%−0.9 pp8,531Players reached 3+ threes in 26.0% of games, vs 26.8%. Not a clear difference.
game totalSee the games for game total →229.2227.8+1.41,263Teams averaged 229.2 game total, vs 227.8. Not a clear difference.

The games every game behind these numbers

Every game that counts toward the rates above, newest first. Hit (green) means the thing being measured happened in that game; Miss (red) means it didn’t. Averages (points, margin, totals) show the actual number with no color. Player and team-scoring lists can also be colored by a second method, picked with the “Hit or miss means” switch: did they go over their own season average entering that game (earlier games that season only, at least 3 of them; not a Vegas line). Click any game for the full breakdown. The list follows the season window above and adds up exactly to the published numbers.

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Definitions

The spot
Lost each of the last 3+ games this season (ties break streaks)
Baseline
Other team-games with 3+ prior games this season
All-time seasons
2024, 2025, 2026, 2027, through 2026-11-11
Sample rule
game/team grain: 200+ distinct games; league-wide player grain: 100+ player-games from 30+ games; player-specific: 30+ games; plays: 200+; and BH q<=0.1 for "published". The same rule applies inside every season window.
pp
Percentage points: the difference between two rates. For example, 40% versus 62% is −22 percentage points. A minus means the rate was lower than the baseline; a plus means it was higher. This is a description of the rates, not a betting instruction.

“X+” means the value reached X or more, so a push can’t happen. Intervals are the wider of a 95% Wilson interval and a game-clustered interval. Shorter windows are recomputed from the games in those seasons, never scaled from the all-time rate. See the methodology.